JONATHAN MORIN
Creator, writer & original sketch artistHow it started,
and what I learned.
My starting point was imagining mythology as a space opera. I began with Vanaheimr, the prequel to Whimsy & Wound. To practice, I decided to write a short story about Skirnir. That exercise grew into Whimsy & Wound.
Later, I tried an experiment: could AI help me build a process for turning my sketches and manuscript into a graphic novel? It helped stage the pages and panels, and I was impressed by how much of my vision came through.
I found that time spent on a descriptive manuscript and sketches paid off throughout the adaptation. They gave us a foundation for the book’s visual style and references to return to as we refined the characters, environments and props together.
Working this way asked me to be a director and producer as well as a writer and artist. I had to decide what belonged in each scene, judge what needed fixing, keep the story flowing and manage my time. And if you’ve had five coffees, made ten pages and forgotten to eat: take a break!
For me, AI was especially useful in building a repeatable process and helping track consistency across pages. That consistency still depended on clear references, careful review and revisions. A well-described character and environment gave us something concrete to return to when we hit a roadblock, so we could solve the problem with less guesswork.
Jon
Author’s note · Edited for clarity with AI assistance